Great to see you writing again!

I wonder about the desirability of having as low an overlap as possible. I think the less overlap, the more the problem is "solved"? But if you assume you have low overlap, you won't look for nuances and improvement won't happen?

Feel like in the context of "Fuck around and find out," low wickedness means that there's nothing to find out so there's no point in fucking around. I guess whether this matters is up to what you're trying to do - if you're just trying to complete a task (exploit mode) you want low wickedness, but if you're in explore mode, you make the situation more wicked.

Also, I was thinking about Cedric's wicked and kind learning domains and how they relate to this concept.


Expand full comment